Answer by Dreave
In my opinion it would be easier to make a call of duty type game (fps), If you are there's a good tutorial to get you started on the unity website, [here's the link.][1] [1]:...
View ArticleAnswer by Dreave
I found this script which works fine, thanks for the help though. function Update() { var playerPlane = new Plane(Vector3.up, transform.position); var ray = Camera.main.ScreenPointToRay...
View ArticleAnswer by Dreave
What Ive done is make the gun small and then make the character controller a bit wider so it covers the gun.
View ArticleAnswer by Dreave
If you use the fps controller it already has a jump script attached to it as well as movement speed and so on, but there is an option called gravity that you can change which is exactly what you want.
View ArticleAnswer by Dreave
In my opinion it would be easier to make a call of duty type game (fps), If you are there's a good tutorial to get you started on the unity website, [here's the link.][1] [1]:...
View ArticleAnswer by Dreave
I found this script which works fine, thanks for the help though. function Update() { var playerPlane = new Plane(Vector3.up, transform.position); var ray = Camera.main.ScreenPointToRay...
View ArticleAnswer by Dreave
What Ive done is make the gun small and then make the character controller a bit wider so it covers the gun.
View ArticleAnswer by Dreave
If you use the fps controller it already has a jump script attached to it as well as movement speed and so on, but there is an option called gravity that you can change which is exactly what you want.
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